with reverse engineering being the hull deconstructor or hull forge, or. 0. f - Campaign content expansion. ShipHullSpreadsheetLoader - Ship hull spec [module_hightech_decor] not found in ship_data. 2. I stole Atlas and Prometheus blueprints from the Church, Phase Frigate blueprints from Tri-tachyon, a nano forge from Hegemony. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. 95. Changes. does what it sounds like. No surprise, most combat hull mods ended up in high tiers. Phaeton class tankers are much cheaper and less of a burden on the fleet’s speed than a Prometheus while still having more fuel than a Dram, I. 0: - Change Starsector version to 0. 95a] AI-Retrofits with ease and take your gaming experience to the next level. How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. Honorable mentions are Gunnery Control AI (from Tahlan I think), and Titanic Turboconductors/Quickload Missile Racks from Unusually Gullible Hullmods. It can deal crippling hull damage, though, and wipes out most fighters easily. Also removed the standoff between the hull and flux diamonds. Only up to date for version 0. As far as ship choice, it sounds like you have something that works for you, at least for now. There is a mod that updates the JRE of starsector in the discord server. Easiest is to copy the mule ship file from the hulls folder in a new mod directory and then mess with it using the editor. Repairing a ship with 1 d-mod costs 1. From what i have stumbled through, some planets have a condition called "Industrial Ruins", upon colonising you will see what seems to be a domain era industry tied to that planets. starfarer. I'd like to know your opinion. They are both flagship and AI fits sprinkled all over the place. First off, thanks! I don't mind a question like this at all. Tahlan has some exploration content where you find a ship and keep it in your fleet to unlock some goodies. Supply Forging gives you the option to convert these junk into supply. 1a] Industrial. TheThunderhawk • 3 yr. ago. Open menu Open navigation Go to Reddit Home. 96a-RC10). Additionally, having a Pristine Nanoforge installed will increase the ship quality of. r/starsector. Will restock to the full modified amount, such as when modified with the Expanded Missile Racks hullmod. Repairing hull during combat is nice and all, but if you are in hull on most ships, you are probably already in a bad spot. ago. Thorrbane • 1 mo. It used to be called Starfarer. That's it, really. clumsyninja240 • 2 mo. being that the counter is exploitable — if you purchase s-mod slots on a ship before feeding it to the deconstructor/hull forge, the reconstructed ship keeps the extra s-mods while the internal counter resets (due to the reconstructed ship. Elevate your Starsector gameplay with the [0. Heavy industries produces $25k of personal budget per unit of production. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Frequent Questions. Evolution 2. Overhauls. 9 months later, I show people that you don't need to be good at the game to successfully cheese the economy. . It also confers a % Hull damage reduction scaling with the remaining (i think, rather than starting) armor value and affected by skills (Polarized Armor, Impact Mitigation). • Over-Engineered: Provides 20% OP bonus and. 95. Step 1: Store a ship of you choice on the Hull Deconstructor. 96 Update Updated code to handle MagicLib changes Added new ship, the Celestial Guide Added new fighter, the Gamma Racer. Re: [0. As for industry types, so far I've found 4: Hull forge - appears as a dormant nanoforge. fs. 5. -Removed the exploration refit hull mod and added it to my CJHM mod - Load a 2. Designed with simplicity in mind to highlight and. Re: Hello, how would you edit or make a hull mod? « Reply #3 on: January 17, 2020, 04:25:54 PM ». I personally found that a few more content & hull options makes the game feel a lot deeper and creates more diversity. 1. 21. Sorry this took so long, uni this year killed and. If you forbid the buying of new weapons, and hull mod randomization, it will stick much closer to the original refit. He showed us how he operates the forge, shapes, stamps, burnishes etc. The point of all these range extension hull mods and skills is to allow you to use the RCE's at their full potential without hugging your target, as the MIN range to spawn all 5 rifts from a single RCE increases with the total range of the weapon. Not entirely sure if its this mod that is causing this, but it might be the missile station doing something. The point of all these range extension hull mods and skills is to allow you to use the RCE's at their full potential without hugging your target, as the MIN range to spawn all 5 rifts from a single RCE increases with the total range of the weapon. Go to starsector r/starsector. Guide. Thanks to Originem for the original mod Extra System and permission to continue his work! Refactored and updated to 0. ago. Military base too. i will most likely lower the ballistic and energy ones down to like 65dp-70dp and possibly raise. Mods must be compatible with the current version of Starsector to make it on this list,. 3. . yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. I hear proponents of that a lot and I don't think it's at all true. Step 2: Wait. 96a] Industrial. It's a different building that. Its sort've like starsector's intended difficulty once you've taken the training wheels off. TheOrganHarvester123 • 1 mo. And ad you know Everybody Loves KoC add two more industries and increase the size of the market to 6 (making 4 the max number of industries). This means that you can have ships with up to 6 s-mods. A mod that makes your ships harder-better-faster-stronger. Mining blaster. Some must-haves for me are crew training, coordinated maneuvers, electronic warfare, officer training, and flux regulation. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. 8. 0. Quote from: SonnaBanana on September 11, 2022,. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. This helps as your slower capital speed and flux makes keeping some distance desirable. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. Not sure about the name tho lol. « Reply #10 on: August 01, 2020, 06:31:12 PM ». The button is basically saying that your colony is the same as pirate base. 9. Chaos is all around and uncertainty fills the air of every hive world, forge world and agri-world of what shall happen next. Find the line that starts with "Automated Ship". So,. Scale it 1-10 for ease --- yep. Can't imagine playing Starsector without it. Starsector community and all Star Wars fans. Yes, the damage/flux is bad, but it is the only way to crop low-tier scum. From what i have stumbled through, some planets have a condition called "Industrial Ruins", upon colonising you will see what seems to be a domain era industry tied to that planets seed, save scumming doesnt change the outcome. 1a-RC6 Vanilla Starsector in D tier, whew. Uniquifying the Factions, Part 2. Hm, could you make the Hull Forge either produce a token amount of trade goods or provide regular production capacity for your heavy industry, seeing as it's considered industry? EDIT: Also it feels a bit wrong that you can send out large raiding parties with the privateer base, regularly pillaging the core worlds without triggering any. Man I had such a warped perception on how rare they are due to finding 2 Pristine forges in my very first playthrough, I haven't found any in the 3-4 playthroughs since. ago. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. Some hullmods are built into ship hulls and cannot be removed. (Screenshot is of a Tier 3 station) Two new large weapons, a Heavy Triple Mortar, and a Super-heavy mortar. 1 / 10. ShipHullSpreadsheetLoader - Ship hull spec [tempest_s] not found in ship_data. • 15 days ago. 9% escalator sounds like a typical PPA and those have nothing to do with any government program. The quick rule book when it come to these mods: -Only 1 "S+ Mod" per ship. More planets, higher population, the +3 bonus of nanoforge, the +1 bonus of administrator, +1 from REDACTED. another example, unknown skies has a real time updating threat rating for the enemy fleet during the deployment screen. Founded by a cybersecurity veteran who has successfully defended dozens of high-value targets from The White House to DARPA to companies in every industry. 1. Ok, you need a seperate structure to make stuff from that, called hull forge. I hear proponents of that a lot and I don't think it's at all true. 3 with ease and take your gaming experience to the next level. You then take the new blueprint to. Increase your budget by producing more. Popular Mods. I found a world with a Hull Forge, it says it can use the forge template to create special ships, which would degrade the template used. Hull restoration also has some pretty insane synergy with the "Field Repairs" skill prior to. An insectoid race that uses high tech bio-cybernetics to grow their living ships. It should be displaying a splash screen if newly installed. Starsector (formerly . • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. Re: [0. starfarer. Lockout nerfed, hull 5500>4800, armour 750>650, flux cap 4500>3400, flux diss 220>190, Top Speed 70>64, Front smalls changed to hardpoints. The large ripple uses a lot of video memory. am experiencing a bug with the current version of Mayasura (8. ShipHullSpecLoader - Loading hull skin [C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatahullsskinsrawler_tritachyon. 96a] Industrial. RuntimeException: Slot id [WS0001] not found on hull [huginn]Do all the pirate quests, go exploring Sell all the blueprints at a black market of your choice and then a pristine nano forge. Commodity Forge uses an industry slot and produces. ago • Edited 1 yr. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. This is a Starsector mod that changes the way built-in hull mods work: - You can no longer build in hull mods using story points. 1813ae Shadowyards Reconstruction Authority Tyrador Safeguard Coalition Arsenal Expansion. The Hull Forge wants templates that are empty. The Prometheus is a capital-sized ship and is a Civilian Grade Hull, resulting in a very slow burn speed. It lets you gain supplies from combat if you keep deployment costs down and don’t take damage. If you choose to go the vassal route, you'll have to deal with the other vassals and kings/queens that will limit the lands you hold and thus your income. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. With our comprehensive installation and usage guide, you'll be able to install and use [0. 2. Quote from: geminitiger on September 06, 2021, 08:05:19 AM. - open up the settings. 4480 Posts 61 Topics Last post by JEENAH. Huh, I just got Safety Overrides s-modded into a frigate by the Hull Forge. A 25% penalty to upkeep for everything is painful. Evolution 3. - Slightly changed the behaviors of name Antimatter Centrifuge, Shipborne Smelter and. Granted, 90% reduction of a reapers at 75% success chance is pretty solid and was not possible before in. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. TheOrganHarvester123 • 1 mo. A lot of 'overpowered' ships from mods are offset with really high monthly supply costs, which lowers their fun factor since it now requires more fleet support. When installed into an appropriate industry, a Corrupted Nanoforge increases that industries' production of all commodities by 1 unit. And btw, you can also add ship components which will help, but. Upgrade the station to heavy and capital shipyard, and install nano-forge to improve the ship production quality. Current Changelog. Like a ridiculous amount, more than any other hull mod, and I can't stand zooming around at less than 20 burn sustained. All vanilla station hangar modules receives a Carrier Core and a Modern Carrier hullmod that fits the tech theme. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as well, and because the hull storage doesn't have a ship storage section, it appears to. - Civilian ships gain a set percentage of all XP gained at the end of a battle. With our comprehensive installation and usage guide, you'll be able to install and use [0. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as. Yes there is 1 optimal fit which is not SO. 0. Crew training grants 15% unless you start spamming capitals, 50%. Here comes the Star Wars mod in the year of 2020. Tahlan has some exploration content where you find a ship and keep it in your fleet to unlock some goodies. Once you expend the uses of the forge template, it breaks, you gotta bring it to a. 16. - Additional armor and hull and flux dissipation for Persean League (midline) basic station. You can find a research station if you have the HMI mod that will let you use the template to get the ship. intrinsic_parity. Fixed – Hull Forge crash when printing a ship (Mod. Armor in starsector is different as it is a separate system from hull points. ago. There's also officer skills that make +50% armor, -25% armor damage taken, -25% damage hull taken, etc that. getFighterBays () <= 0" is the part that tells it you can't add it to anything that already has fighterbays. They work perfectly fine. In my current run I've found 5 corrupted forges, 3 tach lance and 2 astral blueprints and I still can't find a pristine forge. 95. Light cruiser: basically the child of a destroyer and a cruiser. Hello, I'd like to report a couple of bugs that I've found. Choose your faction (or establish your own) and dominate the Sector! 9. Also: attack trade fleets to create shortages. 95. He. 1a] Arma Armatura v2. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. Arranging holidays in an embrace with the Starsector is priceless. ship File OverviewThe following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS. 95. I use 20 for no specific reason. 4. didn't like. I gave myself 100000 marines with a cheat and that still wasn't enough. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. ago. In addition to the size classes, there's also tech classes. c - Campaign content expansion. a – Campaign content expansion with. Since the beams are all fairly flux efficient it helps since the ships flux/shields are kinda so-so. • Auxiliary Generators: Provides some slot. Changelog: 1. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. ago. You will need a heavy fleet and several marines to bash down their defenses and steal the forges. . Do all the pirate quests, go exploring Sell all the blueprints at a black market of your choice and then a pristine nano forge. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. They grant bonuses such as increased range and armor. These are meant for broader use within the. 4+ new systems: Coruscant Prime, Chandrila system, Kamino system. -ANY CREWED SHIP can have any "S+ Mod", even civilians, within reason. 1 - Save Compatible with v2. Discor. 1. Its freakin wonderful. beast_regards • 3 yr. 1. 1-1. 9, don't use it. When it reaches zero the ship is disabled or destroyed. 3. if the officer is assigned to another ship with the wingcom. Helix Spanky's, Moncton, NB - Dec 1, 1993 Dec 01 1993; Helix University of New. Elevate your Starsector gameplay with the [0. 9 - Save Compatible with v2. Pristine Nanoforges have a base price of 200 000 credits. Almost* every hull mod has a situational usage (except Flux Coil Adjunct ) Even Flux Distributor has a (very niche) use; combine it with Safety Overrides (& maximum vents) for when you absolutely positively *have* to fire 5. Just a list of small-ish mods that would go along with your main modpack, why not try some out?⭐ Discord: Pack: get me wrong, hull restoration is a very convenient perk, but it can be almost entirely replicated with enough money. So about reverse engineering, it's work now for SwP, HMI, Brighton, and ScalarTech, but still nihil for Tahlan Shipworks, oh well, doesn't really matter, i can just use console command for that. •. Bumped up the size of the Solar Flare's sprite & bound box to be more appropriate for its hull size Alpha Ai core in commerce only effects you selling or buying shit from the independent market. It's usually better to just colonize another planet in the same system and put your heavy industry there. 7a - 11/14/23 A quick "HOT" fix :). Doesn't effect anything else to my knowledge. 1. loading. Then deconstructed it to copy it in a hull forge and. 96a] Iron Shell 1. It is always more expensive to restore than buy a new ship, often significantly so, a ship with 4. New feature: Plausible way of obtaining hullmods - salvage from. If a ship can be fit for the AI though, I made the fit for the AI. The Tragically Hip setlist: Open YouTube Playlist. Any memorial gives +1 stab. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. - Lynx hull increased to 4500 from 4000, armor increased to 650 from 600. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. 3. You’ll need to know the name of the ship you are trying to edit, then find the column you want to changeThe goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Remnant station has 4 fighter related hullmods installed including Targeting Data Link and Advanced Carrier Core so be aware. getHullSpec (). This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Pristine nano-forges can also be found in research and mining stations. Pro-Tip: you'll want AI cores to use the things. 7. Nes's SAW Ships: Nes's SAW Weapons: Spoiler. 95a or higher should work fine),. 95. They grant bonuses such as increased range and armor. starfarer. The ability is increased by 10% for every salvage gantry in your fleet and also gets a 10% bump. That "ship. lang. Some of the product will be exported for income, and some of it will be. 3. The four corner slots are for Burst PD Lasers. Missile Autoforge (hullmod) An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. 3 = Additional balancing of various hulls Added the Storm Bringer battlecruiser, Warp Diver Electronic Warfare destroyer, Comet Tail missile frigate, and Plasma Burst superfighter. It still needs it to put onto a ship, it just doesn't use it up. ago. LoggedStarsector > Mods > [0. StarSector Wiki is a FANDOM Games Community. My current playthrough focuses on efficiency and cutting costs, so I had to use the Atlas Mk. that adds +X% damage to each hull on the list **BUT** gives a Faction wide +x% cost to making hulls. ago. Increasing vents will give you better passive vent, and better active vent. 95. Removed extra skill point scaling. Fixed – Hull Forge crash when printing a ship (Mod Incompatibility with GundamGC…) Fixed – Rift Generator can no longer spawn on planets with minefields (new game) Detachments; Fixed – Ability now gets added to your hotbar after the tutorial ends; Fixed – Now properly transfers weapons and fighters on creation Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. 0. Evolution 3. . this is from last patch but the idea holds up. : The more DP your entire fleet has, the more you get to deploy. 6. Alliances offer mutual assistance in times of war. Beta makes many copies. 3. 0e). 30% extra ordinance points sounds very good, and i would like to have something like that too. Do check if you have enough space, especially. Arcane signatures - Laboratory. 95. Arranging holidays in an embrace with the Starsector is priceless. This appears to be because I accidentally set a courier contract to ship everything to a hull forge on another planet. Gamma makes accurate copies. Crew training grants 15% unless you start spamming capitals, 50%. 8. CombatMain - java. ago. 95. BackgroundHere • 2 mo. Join a faction to gain useful support and represent them in war and peace, or start your own. Starsector combat is more deliberate; you feel like you're in command of a full sized warship, and you'll need a fleet to fight a fleet. 3. 4X game features in Starsector. But it isn't even close to being overpowered since your fleet doesn't get any stronger, you just mitigate losses better. 0: - Change Starsector version to 0. heavy mgs are super cheap on flux and lets. Helix The Forge, Victoria, BC - Oct 2, 1993 Oct 02 1993; Following concerts. GTG - Hull Mod Tier List. How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. r/starsector • no mods, I just figured out you can take from your stock and sell it with commerce and it ended with. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Thank you for your time. Trending now [0. 1a] Forge Production v1. Open starsectorstarsector-coredatahullmodshull_mods. 2D RPG/Trade/Fleet Combat Game. None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. ago. -----Solar shielding saves you lowered combat readiness when you are fighting in nebula storms or solar flares. on Today at 04:26:09 PM Modding Resources. Also don't forget to use gates a lot. Shrike mandatory need heavy blaster, unlike tempest, shrike can and therefore must carry such. Hull deconstructor - appears as a weapon array that's aimed at itself. 9% escalator sounds like a typical PPA and those have nothing to do with any government program. -hull 10000 > 9000-max flux 13000 > 12000-flux dissipation 900 > 800-top speed 45 > 60-maneurability increased slightly-shield upkeep 0. Even if it's not, taking hull damage can cause crew losses. Built a regalia type H, built in using a skill point Subliminal Messaging System (+10 to CR). Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. Sunder has triple medium energy, which affords a lot of damage output via pulse lasers, heavy blasters, or phase lances, but eats a lot of flux. The lab allows you to take the special corrupted blueprints and restore them to blank ones, you can then take them the deconstructer put them in and give up a ship you want the blueprints for. Oh, and cute girls. Evolution 3. Celebrating 2k subs and the end of another series, here's my tier list. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. 9. 7 (fleethistory)Hull Conversion 4/8/12/20 Increases the armor value by 20% Increases the minimum armor value by 5% Decreases hull integrity by 20% Increases the chance of the ship breaking by 100%. g. Pretty neat for early game i would say. The restoration docks is a great example of this. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities.